While writing this post all the content was deleted because of a hardware problem and sadly this is less that I wrote originally. :(
This week have been awesome. After two years I finally went back to the Personal Innovation Week for a second time, and as motivated as it were, I'm planning to repeat at the end of the year. For those who don't know what a ΠWEEK is, its site explains it very well: ΠWEEK /paɪ wiːk/ is an original idea by Kaleidos and it consists in allowing employees from participant technology companies to leave their ongoing work in standby and dedicate an entire week to personal projects. The plan is to enjoy a ΠWEEK every six months, particularly in December and July, and allow employees to play and innovate.
Putting it simple: you can either present you own project for people to hop in or you can join anothers team project and create something, play with new technologies and of course, learn new stuff. This time the teams and projects were incredible, I meet up with the Kaleidos team again after a long time (too long!), played some Winjammers (and got beat every single time), but of course, learn a few new things as you do every time you play around.
From left to right, top to bottom:
- Ramiro Sanchez (@rsanchezbalo): Project leader
- Juan Francisco Alcantara (no-twitter man): Front-end
- Andres Moya (@amoyafoss): Back-end
- Masles Roy (@maslesroy): Illustration
- Felipe Martin (@fmartingr): Back-end
- Antonio de la Torre (@adelatorrefoss): Front-end
Our project, designed by Ramiro and some other friends is a really complex game in which you take control of a guild and it's guild members playing against other player's guilds.
Each turn, a player send every guild member to do some actions (line wood- cutting, praying, breaking a leg to another guild member, etc) and that action is dice-rolled witch success/failure results. Each member have it's own stats and adquired conditions (buffs/debuffs) and so on. The MVP idea is to adquire reputation and the guild who have the most reputation in turn 20 wins, but there's a 30 page document with a lot of non-developed stuff for the game.
It's was really fun to make stuff different than my daily job routine, using libraries (or just plain python types) than django. There's a world out there and even if it was little things you end up always learning something new.
Even if my team end up winning this ΠWEEK, there was projects that also show how much can you achieve in just five days with a smaill team, my personal two favourites were:
- Zombie time!!, a multiplayer turn-based-and-real-time zombie survival game. This was expected since I love zombie games. They managed to get an almost fully playable game in just five days, be sure to check it out because it seemed really fun.
- UXBox, an interactive wireflaming tool created because there aren't any real open source options out there.
The ΠWEEK is an awesome event and more companies should start leting their people use a percentage of the time into personal projects, learning new stuff and improving their knowledge. Or you can just join the ΠWEEK two weeks a year so awesome people start making awesome stuff.
Really, if you are a developer and can join this event, do it, and if you are their boss, let them do so!